Resume
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Summary: My goal is to become a valuable part of a great environment art team who shares the same interest and passion for video games as I do. Being a part of a motivated team inspires me to do my best. This has led me to find new ways of making my environments feel more alive by learning how to not only animate my models but also bringing my textures to life. I’m a quick learner, hard worker, reliable and fun to work with. Professional Experience: PitchBlocks Studio Heaven or Hell – Santa Monica, CA March 2015 – Present Environment Artist · Model/UV/Textured and animate environment assets Virsix Intern – Santa Monica, CA Sept. – Nov. 2014 · Build 3d assets · Unwrapped models using 3ds Max · Create/fix and optimize textures using Photoshop · Design and assemble a fully functional level · Collaborating with environment artist · Redesign a pre-existing scene Game Wizards Invasion Congruit – Santa Monica, CA July– August 2014 Environment Artist · Rebuild and retexture a new interior Sci-fi hangar bay · Block out a level with exterior buildings · Designed the preliminary layout of the 1st level in the game Premium Polygons Sept - Present Environment Artist · Designed/Model/Unwrap/Texture environment props Software: 3Ds Max/Maya · Proficient in modeling/unwrapping high and low models · Extremely knowledgeable in rendering environment in 3ds Max or Maya · Well at managing and organizing models · Thorough in making low poly modular models Photoshop · Able to produce Diffuse map/Normal/Specular maps and many more within a short period of time · Able to organize the layer for easy understanding of where things are at · Excellent in making tileable and unique texture Unity/Unreal Engine 4 · Build environments in engine · In depth Material/Model/UV pipeline knowledge · Experience of light mapping · Skilled at organizing files so that models or materials can be easily accessible to anyone in both the Hierarchy and Project tabs Education: Bachelor in Game Art and Design The Art Institute of California, Los Angeles, CA |