Environment Design
In Project: Congruit Invasion my job was to design, model, and texture a sci-fi version of a hangar bay in area 52. It was build using tileable texture. All textures are 1024 by 1024 pixels.
The game was developed on unity 4.6. Programmed use to model/texture are 3ds Max, Zbrush and Adobe Photoshop
The game was developed on unity 4.6. Programmed use to model/texture are 3ds Max, Zbrush and Adobe Photoshop
In game
Render shots in marmoset
Texture Page
On the left is a 1024 x 1024 pixel texture page (Diffuse, Normals, Specular) of the sci-fi floor for the scene. On the Right is also a 1024 x 1024 pixel texture page (Normals, Specular, Diffuse) of the ceiling of the Sci-fi hangar scene.