Sacrificial Chambers
- Model/Unwrapped/Textured everything in scene. Heads were model by another artist but was unwrapped and textured by me
- Build scene in Unity
- Programs Used: 3ds Max, Zbrush, Photoshop, Unity
Hall of Spartan (Unreal Engine 4)
- Model/Unwrap/Texture everything
- All textures are 1024 x 1024 pixel or less
- Program used: 3ds Max, Photoshop, Unreal Engine 4
Project: Congruit Invasion (Unity)
- Model and fully unwrapped and texture the hangar bay
- Used low poly tillable models for easy in game building
- Made Texture pages that are no larger than 1024 x 1024 pixel (Diffuse/Spec/Emissive/Normal Maps)
- Worked in a team of 4 people to create a fully functional third person shooter game within 11 weeks
- Credit to Hans Reynoso for the ship, Ben Marino for the cryotubes and Galvin Smiley for the HUD and terrain
- Program used: 3ds Max, Adobe Photoshop, xNormal, Unity
bigger targets? Bigger guns (Marmoset)
- Model and unwrapped/textured everything in the scene (Diffuse/Specular/Emissive/Normal maps)
- Finished model and unwrapping everything within 6 days and fully textured/ready to render by day 10
- Both gun's textures are 2048 x 2048 pixel (D/S/N), while everything else is at 1024 x 1024 or less pixel
- Program used: 3ds Max, Autodesk Maya, Adobe Photoshop, Marmoset Toolbag
Fez meets god of war (UDK)
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Home (3ds max)
- Model and textured everything in this scene
- I was to make a 3d render of my living room in 3ds Max
- Use the material editor in 3ds Max to texture furniture and glass objects
- This scene was completed in 4 weeks
- Program used: 3ds Max and Adobe Photoshop cs5